Saturday, October 1, 2016

Digital Blog Post #E





In another one of my classes, my professor has expressed the importance of one thing to us: learning Bloom's Taxonomy. This idea also came through in chapter 7. It was created in 1956. It basically goes over different levels of thinking broken into two main categories, lower-order thinking and higher-order thinking. The list is (lower to higher):

Knowledge
Comprehension
Application
Analysis
Synthesis
Evaluation 

Many different teaching styles are based around lower and higher order thinking so I believe it's very important to have an understanding of it, no matter what kind of teacher you aspire to be. It's interesting to look at it in the way the book addressed which is applying it to video games and apps. I never really thought about it, but you do kind of go through each level in a game. Learning how it works and then applying what you know, followed by evaluating the situations later on to know the best point of attack. To put it in terms for me, I am obsessed with an app on my phone called Gordon Ramsay Dash. It's a cooking game and when I first started I had no idea how to play but as time went on I started to go through each level of thinking;

Knowledge- Learning to cook each food and that I needed to watch customer happiness
Comprehension-Understanding how to perform the 'cooking' 
Application- Playing the game
Analysis- Watching what I did wrong if I lost that round
Synthesis-Having multiple different entrees going at the same time to ensure serving every customer
Evaluation- Judging how fast each customers happiness level goes on, getting a rhythm. 

I know it's a silly example but it really helped me to remember each level when I look at it using this app.  


The next passage that got my attention was the debate on video games...oh boy! I've actually put a lot of thought to this as I enter a time in my life when I will be planning to have kids in the next 2-3 years. My husband plays a lot of video games, It's how he relaxes (so he says anyway), but it this a healthy way for developing children to "relax"? According to the passage, a study said 2 of 3 households have a video game system and 25% of those players were under the age 18. I was born right on the cuff of the generation who boasts about how they played outside until dusk, went exploring in the woods and caught bugs, and the generation that turned to the internet and TV for their primary source of entertainment. This makes it a debate in my head because I can see both points. My jerk reaction is to say that they need to play outside, get the sun and exercise, but then I look at my life and I'm like "I don't want to be outside!". It's a tough decision to think about having to make for your child. I think the obvious fears are lack of exercise and not developing social skills. Which I do believe video games and social media are creating lackluster social skills, I see it every day working in a job where my employees and customers are mostly teenagers. Not only is this an important debate for parents, but also teachers. Every one teaching now or will be teaching soon will face the technology dilemma. I did my first observations for class this past Friday. I was shocked by what school is like now. Each student had a laptop they used for assignments and phones were allowed to stay out on the desk. That's crazy to me! Technology and video games are something becoming more and more popular every day and something that will be subject to debate for parents, students and teachers for many years to come. This is a video that has an interesting take on how video games affect social skills. 



The last point I want to discuss is about computer games for learning. When I did my observations one class I sat in was an English class. They had a vocabulary test that day and were given twenty minutes before to study. As I watched them they all clicked through multiple different games correlating to the words they would be tested on. Following this they played a group vocabulary game in the same program. Whether you're for or against technology in the classroom, it's kind of here to stay. The job as a teacher in this age is to promote positive use of the internet and technology. Games geared toward learning is a great way to do so, I think. If students are going to be exposed to the use of technology anyway, you might as well make it a positive experience for them. I really liked the games they were playing. They were simple, like one that was called gravity I believe, where the definition fell through the air and they had to type in the word it matched to to stop it. It's very plain, but seemed to really help them. They all got A's and B's on their test. So it's an idea to at least look into as a teacher.

Ellis, J. (2016, October 1), Higher-Order Thinking Representation, created with BitStrips IOS App, https://itunes.apple.com/us/app/bitmoji-your-personal-emoji/id868077558?mt=8


Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc.


 S. (2013, December 09). Do video games ruin social skills? Retrieved October 01, 2016, from https://www.youtube.com/watch?v=6NHbv738J6c 


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